blob: 0a40c02bbd0778f1b3737a38ea9dbb0d228a76f9 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device uint4* prevent_dce;
texture3d<uint, access::sample> arg_0;
};
uint4 textureLoad_1c562a(tint_module_vars_struct tint_module_vars) {
uint4 res = tint_module_vars.arg_0.read(min(uint3(1u), (uint3(tint_module_vars.arg_0.get_width(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_height(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_depth(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)))) - uint3(1u))), min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)));
return res;
}
fragment void fragment_main(device uint4* prevent_dce [[buffer(0)]], texture3d<uint, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_1c562a(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device uint4* prevent_dce;
texture3d<uint, access::sample> arg_0;
};
uint4 textureLoad_1c562a(tint_module_vars_struct tint_module_vars) {
uint4 res = tint_module_vars.arg_0.read(min(uint3(1u), (uint3(tint_module_vars.arg_0.get_width(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_height(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_depth(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)))) - uint3(1u))), min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)));
return res;
}
kernel void compute_main(device uint4* prevent_dce [[buffer(0)]], texture3d<uint, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_1c562a(tint_module_vars);
}
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::sample> arg_0;
};
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
uint4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
uint4 textureLoad_1c562a(tint_module_vars_struct tint_module_vars) {
uint4 res = tint_module_vars.arg_0.read(min(uint3(1u), (uint3(tint_module_vars.arg_0.get_width(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_height(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u))), tint_module_vars.arg_0.get_depth(min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)))) - uint3(1u))), min(1u, (tint_module_vars.arg_0.get_num_mip_levels() - 1u)));
return res;
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_1c562a(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture3d<uint, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v = vertex_main_inner(tint_module_vars);
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v.prevent_dce;
return tint_wrapper_result;
}