blob: 3e61eed08ff603f3ce1a222dc4b3709cf1e9ae4e [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_4c67be() {
vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
v.inner = textureLoad_4c67be();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_4c67be() {
vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_4c67be();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4c67be() {
vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = VertexOutput(vec4(0.0f), vec4(0.0f));
v.pos = vec4(0.0f);
v.prevent_dce = textureLoad_4c67be();
return v;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = vec4(v_1.pos.x, -(v_1.pos.y), ((2.0f * v_1.pos.z) - v_1.pos.w), v_1.pos.w);
tint_interstage_location0 = v_1.prevent_dce;
gl_PointSize = 1.0f;
}