blob: 54bc1b8fcb43322d485bd62952f288e8b8a5b10a [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DMS f_arg_0;
float textureLoad_4db25c() {
ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
float res = texelFetch(f_arg_0, v_1, int(1u)).x;
return res;
}
void main() {
v.inner = textureLoad_4db25c();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp sampler2DMS arg_0;
float textureLoad_4db25c() {
ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
float res = texelFetch(arg_0, v_1, int(1u)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_4db25c();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
float prevent_dce;
};
uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_4db25c() {
ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
float res = texelFetch(v_arg_0, v, int(1u)).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f), 0.0f);
v_1.pos = vec4(0.0f);
v_1.prevent_dce = textureLoad_4db25c();
return v_1;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w);
tint_interstage_location0 = v_2.prevent_dce;
gl_PointSize = 1.0f;
}