blob: 30e0d046bf2023ab9769fed27079111c290c06ce [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_9242e7() {
uint4 res = arg_0.Load(int3(int2((1u).xx), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_9242e7());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_9242e7() {
uint4 res = arg_0.Load(int3(int2((1u).xx), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_9242e7());
}