blob: 4027b3d6a480cd4fdd771229a9c4b347df00c7d1 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_aae9c3() {
float4 res = arg_0.Load(int4((int(1)).xx, int(1u), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_aae9c3() {
float4 res = arg_0.Load(int4((int(1)).xx, int(1u), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
}