blob: de3c388216b2ebeb643775690b9be4d480fe02ca [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_c2d09a() {
uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
v.inner = textureLoad_c2d09a();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_c2d09a() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_c2d09a();
}