blob: 8270596d85951682984b56101f4f8ed6a0b102ac [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_ddeed3() {
uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
v.inner = textureLoad_ddeed3();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec4 inner;
} v;
layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_ddeed3() {
uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_ddeed3();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
ivec4 prevent_dce;
};
layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_ddeed3() {
uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f), ivec4(0));
v_1.pos = vec4(0.0f);
v_1.prevent_dce = textureLoad_ddeed3();
return v_1;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w);
tint_interstage_location0 = v_2.prevent_dce;
gl_PointSize = 1.0f;
}