blob: fac6ad297e0f879d8d663063b95ba89a1da28ecf [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_efa787() {
uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
v.inner = textureLoad_efa787();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
vec4 textureLoad_efa787() {
uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_efa787();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_efa787() {
uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = VertexOutput(vec4(0.0f), vec4(0.0f));
v_2.pos = vec4(0.0f);
v_2.prevent_dce = textureLoad_efa787();
return v_2;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = vec4(v_3.pos.x, -(v_3.pos.y), ((2.0f * v_3.pos.z) - v_3.pos.w), v_3.pos.w);
tint_interstage_location0 = v_3.prevent_dce;
gl_PointSize = 1.0f;
}