blob: c399ab6bd5a1ee46c2a0ba71108fb961a8fcfd3d [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f1c549() {
float4 res = arg_0.Load(int4((int(1)).xxx, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f1c549()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f1c549() {
float4 res = arg_0.Load(int4((int(1)).xxx, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f1c549()));
}