blob: 247368937944cb23ae950bbbb14e842e03fb1aac [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d<float, access::read_write> arg_0;
};
float4 textureLoad_f92c2d(tint_module_vars_struct tint_module_vars) {
uint2 const v = (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u));
float4 res = tint_module_vars.arg_0.read(min(uint2(int2(1)), v));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_f92c2d(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d<float, access::read_write> arg_0;
};
float4 textureLoad_f92c2d(tint_module_vars_struct tint_module_vars) {
uint2 const v = (uint2(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u)) - uint2(1u));
float4 res = tint_module_vars.arg_0.read(min(uint2(int2(1)), v));
return res;
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_f92c2d(tint_module_vars);
}