blob: 980306b39363013e6a50e8b5e9bdf8b18188d651 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_a12142() {
float4 v = float4((1.0f).xxx, float(int(1)));
float res = arg_0.SampleLevel(arg_1, v, float(1u)).x;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleLevel_a12142()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_a12142() {
float4 v = float4((1.0f).xxx, float(int(1)));
float res = arg_0.SampleLevel(arg_1, v, float(1u)).x;
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureSampleLevel_a12142()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_a12142() {
float4 v = float4((1.0f).xxx, float(int(1)));
float res = arg_0.SampleLevel(arg_1, v, float(1u)).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = (VertexOutput)0;
v_1.pos = (0.0f).xxxx;
v_1.prevent_dce = textureSampleLevel_a12142();
VertexOutput v_2 = v_1;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}