blob: fff88d69e320b7d43ca6c5310d7bb641bc3738e5 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_ae92a2() {
float res = arg_0.SampleLevel(arg_1, (1.0f).xxx, float(1u)).x;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleLevel_ae92a2()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_ae92a2() {
float res = arg_0.SampleLevel(arg_1, (1.0f).xxx, float(1u)).x;
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureSampleLevel_ae92a2()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_ae92a2() {
float res = arg_0.SampleLevel(arg_1, (1.0f).xxx, float(1u)).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = (VertexOutput)0;
v.pos = (0.0f).xxxx;
v.prevent_dce = textureSampleLevel_ae92a2();
VertexOutput v_1 = v;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}