blob: a0b29ad6f25fd46ef34f5f11ab10b693b59b2c20 [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1c02e7() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
void fragment_main() {
textureStore_1c02e7();
return;
}
//
// compute_main
//
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1c02e7() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1c02e7();
return;
}