blob: 50a5217c64671541e25084154b0fe11cb2771e55 [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_33cec0() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_33cec0();
}
//
// compute_main
//
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_33cec0() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_33cec0();
}