blob: 0dff843cbe6f87e2457c5bd2b10283fd6927134f [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37ffd4() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_37ffd4();
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37ffd4() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_37ffd4();
}