blob: e0a8d82aafa98802ceb06f5a72830dfc2c74af03 [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4e2b3a() {
arg_0[int3((int(1)).xx, int(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_4e2b3a();
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4e2b3a() {
arg_0[int3((int(1)).xx, int(1))] = (1.0f).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4e2b3a();
}