blob: 3b2fa6e03dba03df0d8eff45d2fd57e041de4074 [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4fc057() {
arg_0[int3((int(1)).xx, int(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_4fc057();
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4fc057() {
arg_0[int3((int(1)).xx, int(1))] = (1.0f).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4fc057();
}