blob: ec303bdba9cd43be76b685506b580ecf3e9cd81e [file] [log] [blame]
//
// fragment_main
//
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_80bf1d() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_80bf1d();
return;
}
//
// compute_main
//
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_80bf1d() {
arg_0[(1).xx] = (1).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_80bf1d();
return;
}