blob: 3ec9f0a8b559d8aa3d197d40e359a033c9c5b738 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::read_write> arg_0;
};
void textureStore_b36bc1(tint_module_vars_struct tint_module_vars) {
const_cast<texture3d<uint, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(uint4(1u), uint3(1u));
const_cast<texture3d<uint, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
fragment void fragment_main(texture3d<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_b36bc1(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::read_write> arg_0;
};
void textureStore_b36bc1(tint_module_vars_struct tint_module_vars) {
const_cast<texture3d<uint, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(uint4(1u), uint3(1u));
const_cast<texture3d<uint, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
kernel void compute_main(texture3d<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_b36bc1(tint_module_vars);
}