| // |
| // fragment_main |
| // |
| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0; |
| void textureStore_d73b5c() { |
| imageStore(f_arg_0, ivec2(1, 0), ivec4(1)); |
| } |
| void main() { |
| textureStore_d73b5c(); |
| } |
| // |
| // compute_main |
| // |
| #version 460 |
| |
| layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0; |
| void textureStore_d73b5c() { |
| imageStore(arg_0, ivec2(1, 0), ivec4(1)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_d73b5c(); |
| } |