blob: cbe5261d5e2f053f67ef2e8c67e96b0bdbd57330 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
int inner;
} v;
int select_3c25ce() {
bvec3 arg_0 = bvec3(true);
bvec3 arg_1 = bvec3(true);
bool arg_2 = true;
bvec3 v_1 = arg_0;
bvec3 v_2 = arg_1;
bvec3 res = mix(v_1, v_2, bvec3(arg_2));
return mix(0, 1, all(equal(res, bvec3(false))));
}
void main() {
v.inner = select_3c25ce();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
int inner;
} v;
int select_3c25ce() {
bvec3 arg_0 = bvec3(true);
bvec3 arg_1 = bvec3(true);
bool arg_2 = true;
bvec3 v_1 = arg_0;
bvec3 v_2 = arg_1;
bvec3 res = mix(v_1, v_2, bvec3(arg_2));
return mix(0, 1, all(equal(res, bvec3(false))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = select_3c25ce();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
layout(location = 0) flat out int tint_interstage_location0;
int select_3c25ce() {
bvec3 arg_0 = bvec3(true);
bvec3 arg_1 = bvec3(true);
bool arg_2 = true;
bvec3 v = arg_0;
bvec3 v_1 = arg_1;
bvec3 res = mix(v, v_1, bvec3(arg_2));
return mix(0, 1, all(equal(res, bvec3(false))));
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = VertexOutput(vec4(0.0f), 0);
v_2.pos = vec4(0.0f);
v_2.prevent_dce = select_3c25ce();
return v_2;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = vec4(v_3.pos.x, -(v_3.pos.y), ((2.0f * v_3.pos.z) - v_3.pos.w), v_3.pos.w);
tint_interstage_location0 = v_3.prevent_dce;
gl_PointSize = 1.0f;
}