blob: bf51c16bd277762bb7792c5ecff0426d236dab59 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device packed_float3* prevent_dce;
};
float3 smoothstep_aad1db() {
float3 arg_0 = float3(2.0f);
float3 arg_1 = float3(4.0f);
float3 arg_2 = float3(3.0f);
float3 const v = arg_0;
float3 const v_1 = clamp(((arg_2 - v) / (arg_1 - v)), float3(0.0f), float3(1.0f));
float3 res = (v_1 * (v_1 * (float3(3.0f) - (float3(2.0f) * v_1))));
return res;
}
fragment void fragment_main(device packed_float3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = packed_float3(smoothstep_aad1db());
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device packed_float3* prevent_dce;
};
float3 smoothstep_aad1db() {
float3 arg_0 = float3(2.0f);
float3 arg_1 = float3(4.0f);
float3 arg_2 = float3(3.0f);
float3 const v = arg_0;
float3 const v_1 = clamp(((arg_2 - v) / (arg_1 - v)), float3(0.0f), float3(1.0f));
float3 res = (v_1 * (v_1 * (float3(3.0f) - (float3(2.0f) * v_1))));
return res;
}
kernel void compute_main(device packed_float3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = packed_float3(smoothstep_aad1db());
}
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
struct VertexOutput {
float4 pos;
float3 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float3 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float3 smoothstep_aad1db() {
float3 arg_0 = float3(2.0f);
float3 arg_1 = float3(4.0f);
float3 arg_2 = float3(3.0f);
float3 const v = arg_0;
float3 const v_1 = clamp(((arg_2 - v) / (arg_1 - v)), float3(0.0f), float3(1.0f));
float3 res = (v_1 * (v_1 * (float3(3.0f) - (float3(2.0f) * v_1))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = smoothstep_aad1db();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v_2 = vertex_main_inner();
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_2.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_2.prevent_dce;
return tint_wrapper_result;
}