| // |
| // fragment_main |
| // |
| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device half4* prevent_dce; |
| }; |
| |
| half4 smoothstep_c43ebd() { |
| half4 arg_0 = half4(2.0h); |
| half4 arg_1 = half4(4.0h); |
| half4 arg_2 = half4(3.0h); |
| half4 const v = arg_0; |
| half4 const v_1 = clamp(((arg_2 - v) / (arg_1 - v)), half4(0.0h), half4(1.0h)); |
| half4 res = (v_1 * (v_1 * (half4(3.0h) - (half4(2.0h) * v_1)))); |
| return res; |
| } |
| |
| fragment void fragment_main(device half4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = smoothstep_c43ebd(); |
| } |
| // |
| // compute_main |
| // |
| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device half4* prevent_dce; |
| }; |
| |
| half4 smoothstep_c43ebd() { |
| half4 arg_0 = half4(2.0h); |
| half4 arg_1 = half4(4.0h); |
| half4 arg_2 = half4(3.0h); |
| half4 const v = arg_0; |
| half4 const v_1 = clamp(((arg_2 - v) / (arg_1 - v)), half4(0.0h), half4(1.0h)); |
| half4 res = (v_1 * (v_1 * (half4(3.0h) - (half4(2.0h) * v_1)))); |
| return res; |
| } |
| |
| kernel void compute_main(device half4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = smoothstep_c43ebd(); |
| } |
| // |
| // vertex_main |
| // |
| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct VertexOutput { |
| float4 pos; |
| half4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| half4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| half4 smoothstep_c43ebd() { |
| half4 arg_0 = half4(2.0h); |
| half4 arg_1 = half4(4.0h); |
| half4 arg_2 = half4(3.0h); |
| half4 const v = arg_0; |
| half4 const v_1 = clamp(((arg_2 - v) / (arg_1 - v)), half4(0.0h), half4(1.0h)); |
| half4 res = (v_1 * (v_1 * (half4(3.0h) - (half4(2.0h) * v_1)))); |
| return res; |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = smoothstep_c43ebd(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_2 = vertex_main_inner(); |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = v_2.pos; |
| tint_wrapper_result.VertexOutput_prevent_dce = v_2.prevent_dce; |
| return tint_wrapper_result; |
| } |