blob: 046515a2a5381c2b693d8d8c8ceca8708231da24 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
uint textureNumLevels_ae911c() {
uint4 v = (0u).xxxx;
arg_0.GetDimensions(0u, v.x, v.y, v.z, v.w);
uint res = v.w;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, textureNumLevels_ae911c());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
uint textureNumLevels_ae911c() {
uint4 v = (0u).xxxx;
arg_0.GetDimensions(0u, v.x, v.y, v.z, v.w);
uint res = v.w;
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, textureNumLevels_ae911c());
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2DArray arg_0 : register(t0, space1);
uint textureNumLevels_ae911c() {
uint4 v = (0u).xxxx;
arg_0.GetDimensions(0u, v.x, v.y, v.z, v.w);
uint res = v.w;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = (VertexOutput)0;
v_1.pos = (0.0f).xxxx;
v_1.prevent_dce = textureNumLevels_ae911c();
VertexOutput v_2 = v_1;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}