blob: d7d7b148a4b69fc8f33add9da854ba7fb7a2f266 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSample_0dff6c() {
vec2 arg_2 = vec2(1.0f);
float res = textureOffset(f_arg_0_arg_1, vec3(arg_2, 0.0f), ivec2(1));
return res;
}
void main() {
v.inner = textureSample_0dff6c();
}