blob: a3ecdff2b0fe6c8e85f10c51e47ba094a20ebefd [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_60bf45() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
vec4 v_2 = vec4(v_1, float(arg_3), 0.0f);
vec2 v_3 = dFdx(v_1);
float res = textureGradOffset(f_arg_0_arg_1, v_2, v_3, dFdy(v_1), ivec2(1));
return res;
}
void main() {
v.inner = textureSample_60bf45();
}