blob: 1b8b3faf813345f32a109dd4afff01d3bcf6efe6 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSample_ea7030() {
vec3 arg_2 = vec3(1.0f);
float res = texture(f_arg_0_arg_1, vec4(arg_2, 0.0f));
return res;
}
void main() {
v.inner = textureSample_ea7030();
}