blob: b6fcc5d39c832f0f420d02c104edf0215a3ded4f [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompareLevel_7dc3c0() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float2 v = arg_2;
float v_1 = arg_4;
float res = arg_0.SampleCmpLevelZero(arg_1, float3(v, float(arg_3)), v_1);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompareLevel_7dc3c0()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompareLevel_7dc3c0() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float2 v = arg_2;
float v_1 = arg_4;
float res = arg_0.SampleCmpLevelZero(arg_1, float3(v, float(arg_3)), v_1);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureSampleCompareLevel_7dc3c0()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompareLevel_7dc3c0() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float2 v = arg_2;
float v_1 = arg_4;
float res = arg_0.SampleCmpLevelZero(arg_1, float3(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = (VertexOutput)0;
v_2.pos = (0.0f).xxxx;
v_2.prevent_dce = textureSampleCompareLevel_7dc3c0();
VertexOutput v_3 = v_2;
return v_3;
}
vertex_main_outputs vertex_main() {
VertexOutput v_4 = vertex_main_inner();
vertex_main_outputs v_5 = {v_4.prevent_dce, v_4.pos};
return v_5;
}