blob: 5582e5a5176316538e8b126391c0ace4ee0ded0a [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2D f_t_s;
void main() {
vec4 res = textureGather(f_t_s, vec2(0.0f), 3);
}