blob: 71701d5870c06a853f56dc3714ff6db0dd34b018 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2D f_t_s;
void main() {
vec4 res = textureGather(f_t_s, vec2(0.0f), 2);
}