blob: b87d0426a0e60e9b67fb37cca2fbceb3ce127bf8 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp isampler2D f_t_s;
void main() {
ivec4 res = textureGather(f_t_s, vec2(0.0f), 0);
}