blob: ae9a94722f5a701d5f478d344f4169b5f0b59592 [file] [log] [blame]
//
// vertex_main
//
struct vertex_main_outputs {
float4 tint_symbol : SV_Position;
};
Texture2D<int4> arg_0 : register(t0, space1);
int4 textureLoad2d(Texture2D<int4> v, int2 coords, int level) {
return v.Load(int3(coords, level));
}
void doTextureLoad() {
int4 res = textureLoad2d(arg_0, (int(0)).xx, int(0));
}
float4 vertex_main_inner() {
doTextureLoad();
return (0.0f).xxxx;
}
vertex_main_outputs vertex_main() {
vertex_main_outputs v_1 = {vertex_main_inner()};
return v_1;
}
//
// fragment_main
//
Texture2D<int4> arg_0 : register(t0, space1);
int4 textureLoad2d(Texture2D<int4> v, int2 coords, int level) {
return v.Load(int3(coords, level));
}
void doTextureLoad() {
int4 res = textureLoad2d(arg_0, (int(0)).xx, int(0));
}
void fragment_main() {
doTextureLoad();
}
//
// compute_main
//
Texture2D<int4> arg_0 : register(t0, space1);
int4 textureLoad2d(Texture2D<int4> v, int2 coords, int level) {
return v.Load(int3(coords, level));
}
void doTextureLoad() {
int4 res = textureLoad2d(arg_0, (int(0)).xx, int(0));
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
}