blob: 1f11eb874c577cc621946d5648cebba12ff7eb38 [file] [log] [blame]
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<int, access::sample> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
int4 textureLoad2d(texture2d<int, access::sample> v, int2 coords, int level) {
uint const v_1 = min(uint(level), (v.get_num_mip_levels() - 1u));
uint2 const v_2 = (uint2(v.get_width(v_1), v.get_height(v_1)) - uint2(1u));
return v.read(min(uint2(coords), v_2), v_1);
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
int4 res = textureLoad2d(tint_module_vars.arg_0, int2(0), 0);
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
doTextureLoad(tint_module_vars);
return float4(0.0f);
}
vertex vertex_main_outputs vertex_main(texture2d<int, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol = vertex_main_inner(tint_module_vars);
return tint_wrapper_result;
}
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<int, access::sample> arg_0;
};
int4 textureLoad2d(texture2d<int, access::sample> v, int2 coords, int level) {
uint const v_1 = min(uint(level), (v.get_num_mip_levels() - 1u));
uint2 const v_2 = (uint2(v.get_width(v_1), v.get_height(v_1)) - uint2(1u));
return v.read(min(uint2(coords), v_2), v_1);
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
int4 res = textureLoad2d(tint_module_vars.arg_0, int2(0), 0);
}
fragment void fragment_main(texture2d<int, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
doTextureLoad(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<int, access::sample> arg_0;
};
int4 textureLoad2d(texture2d<int, access::sample> v, int2 coords, int level) {
uint const v_1 = min(uint(level), (v.get_num_mip_levels() - 1u));
uint2 const v_2 = (uint2(v.get_width(v_1), v.get_height(v_1)) - uint2(1u));
return v.read(min(uint2(coords), v_2), v_1);
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
int4 res = textureLoad2d(tint_module_vars.arg_0, int2(0), 0);
}
kernel void compute_main(texture2d<int, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
doTextureLoad(tint_module_vars);
}