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load
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vec4_f32.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
float4 func
(
thread float4
*
const
pointer
)
{
return
(*
pointer
);
}
kernel
void
v
()
{
float4 F
=
0.0f
;
float4
const
r
=
func
((&
F
));
}