| // |
| // vtx_main |
| // |
| #version 310 es |
| |
| vec4 vtx_main_inner(uint VertexIndex) { |
| return vec4(vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f), vec2(0.5f, -0.5f))[min(VertexIndex, 2u)], 0.0f, 1.0f); |
| } |
| void main() { |
| vec4 v = vtx_main_inner(uint(gl_VertexID)); |
| gl_Position = vec4(v.x, -(v.y), ((2.0f * v.z) - v.w), v.w); |
| gl_PointSize = 1.0f; |
| } |
| // |
| // frag_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(location = 0) out vec4 frag_main_loc0_Output; |
| vec4 frag_main_inner() { |
| return vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| void main() { |
| frag_main_loc0_Output = frag_main_inner(); |
| } |