blob: 8dfff7722501f85f2ffaab86fb875c8848eb9f65 [file] [log] [blame]
#version 310 es
int v() {
return 0;
}
float v_1(int v_2) {
return float(v_2);
}
bool v_3(float v_4) {
return bool(v_4);
}
vec4 v_5(uint v_6) {
return mix(vec4(0.0f), vec4(1.0f), bvec4(v_3(v_1(v()))));
}
void main() {
vec4 v_7 = v_5(uint(gl_VertexID));
gl_Position = vec4(v_7.x, -(v_7.y), ((2.0f * v_7.z) - v_7.w), v_7.w);
gl_PointSize = 1.0f;
}