blob: 467c3e28dcf33b4f6463a314b70c8a1a35719352 [file] [log] [blame]
#version 310 es
vec4 v(uint v_1) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
vec4 v_2 = v(uint(gl_VertexID));
gl_Position = vec4(v_2.x, -(v_2.y), ((2.0f * v_2.z) - v_2.w), v_2.w);
gl_PointSize = 1.0f;
}