| float3 tint_acosh(float3 x) { |
| return log((x + sqrt(((x * x) - 1.0f)))); |
| } |
| |
| void acosh_e38f5c() { |
| float3 res = tint_acosh((1.0f).xxx); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| acosh_e38f5c(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| acosh_e38f5c(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| acosh_e38f5c(); |
| return; |
| } |