fn insertBits_428b0b() { | |
var res : vec3<i32> = insertBits(vec3<i32>(1i), vec3<i32>(1i), 1u, 1u); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
insertBits_428b0b(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
insertBits_428b0b(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
insertBits_428b0b(); | |
} |