enable f16; | |
fn pow_4f33b2() { | |
var res : vec4<f16> = pow(vec4<f16>(f16()), vec4<f16>(f16())); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
pow_4f33b2(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
pow_4f33b2(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
pow_4f33b2(); | |
} |