blob: 4a67176f919b48b1b06c70833f4f50e13cc5de26 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_d86d33() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_d86d33();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_d86d33();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d86d33();
return;
}