blob: 1a42492bb221d467b25b0441b72cd2de30eb71f2 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:1110 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_storage_3d<rgba8unorm, read_write>, read> = var @binding_point(1, 0)
}
%textureStore_036d0e = func():void -> %b2 {
%b2 = block {
%arg_1:ptr<function, vec3<i32>, read_write> = var, vec3<i32>(1i)
%arg_2:ptr<function, vec4<f32>, read_write> = var, vec4<f32>(1.0f)
%5:texture_storage_3d<rgba8unorm, read_write> = load %arg_0
%6:vec3<i32> = load %arg_1
%7:vec4<f32> = load %arg_2
%8:void = textureStore %5, %6, %7
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] -> %b3 {
%b3 = block {
%10:void = call %textureStore_036d0e
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void -> %b4 {
%b4 = block {
%12:void = call %textureStore_036d0e
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 {
%b5 = block {
%14:void = call %textureStore_036d0e
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************