commit | 0893085b87cb668a36cda0834e8bed16c16805f7 | [log] [tgz] |
---|---|---|
author | Natalie Chouinard <chouinard@google.com> | Thu Aug 08 20:21:48 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 08 20:21:48 2024 +0000 |
tree | 4d394979c38f1790b51646015f25c549b8878f49 | |
parent | 2c6d2ea10e59150832165d801765791d17793394 [diff] |
[tint][hlsl] Add countOneBits/reverseBits polyfill In the HLSL AST backend, this change is done in the printer, so porting it to the IR backend as a polyfill so they can be reused as part of: https://dawn-review.googlesource.com/c/dawn/+/201695 Bug: 354738715 Change-Id: Iacd68d90b92fb7caeee409a51b17c71b4e76f401 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/201715 Commit-Queue: Natalie Chouinard <chouinard@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.