| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root |
| %arg_0:ptr<handle, texture_2d_array<f32>, read> = var @binding_point(1, 0) |
| %arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1) |
| %prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0) |
| } |
| |
| %textureSample_d6b281 = func():void -> %b2 { |
| %b2 = block { |
| %5:texture_2d_array<f32> = load %arg_0 |
| %6:sampler = load %arg_1 |
| %7:vec4<f32> = textureSample %5, %6, vec2<f32>(1.0f), 1u |
| %res:ptr<function, vec4<f32>, read_write> = var, %7 |
| %9:vec4<f32> = load %res |
| store %prevent_dce, %9 |
| ret |
| } |
| } |
| %fragment_main = @fragment func():void -> %b3 { |
| %b3 = block { |
| %11:void = call %textureSample_d6b281 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |