fn max_4bbff2() { | |
const arg_0 = vec4(1.0); | |
const arg_1 = vec4(1.0); | |
var res = max(arg_0, arg_1); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
max_4bbff2(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
max_4bbff2(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
max_4bbff2(); | |
} |