blob: 3b83f8ab4f4833fa3318f794fd5177f3be4dc3c8 [file] [log] [blame]
Texture2DArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureGather_4b8103() {
float2 arg_3 = (1.0f).xx;
int arg_4 = 1;
float4 res = arg_1.GatherGreen(arg_2, float3(arg_3, float(arg_4)), int2((1).xx));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_4b8103();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_4b8103();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_4b8103();
return;
}