| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root |
| %arg_0:ptr<handle, texture_depth_2d_array, read> = var @binding_point(1, 0) |
| %arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1) |
| %prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0) |
| } |
| |
| %textureGather_d90605 = func():void -> %b2 { |
| %b2 = block { |
| %arg_2:ptr<function, vec2<f32>, read_write> = var, vec2<f32>(1.0f) |
| %arg_3:ptr<function, i32, read_write> = var, 1i |
| %7:texture_depth_2d_array = load %arg_0 |
| %8:sampler = load %arg_1 |
| %9:vec2<f32> = load %arg_2 |
| %10:i32 = load %arg_3 |
| %11:vec4<f32> = textureGather %7, %8, %9, %10, vec2<i32>(1i) |
| %res:ptr<function, vec4<f32>, read_write> = var, %11 |
| %13:vec4<f32> = load %res |
| store %prevent_dce, %13 |
| ret |
| } |
| } |
| %vertex_main = @vertex func():vec4<f32> [@position] -> %b3 { |
| %b3 = block { |
| %15:void = call %textureGather_d90605 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| %fragment_main = @fragment func():void -> %b4 { |
| %b4 = block { |
| %17:void = call %textureGather_d90605 |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 { |
| %b5 = block { |
| %19:void = call %textureGather_d90605 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |