blob: 0ae16affd54297fad6be3e6c0df75d5ab0ab699a [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16sint, read_write>;
fn textureLoad_0b515a() {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1u;
var res : vec4<i32> = textureLoad(arg_0, arg_1, arg_2);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_0b515a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_0b515a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_0b515a();
}