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08f33fe5c6daea5cede4c1a5ac891fd3bf975c31
/
.
/
test
/
tint
/
expressions
/
swizzle
/
write
/
vec3
/
f32.wgsl.expected.fxc.hlsl
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[
numthreads
(
1
,
1
,
1
)]
void
unused_entry_point
()
{
return
;
}
struct
S
{
float3 v
;
};
static
S P
=
(
S
)
0
;
void
f
()
{
P
.
v
=
float3
(
1.0f
,
2.0f
,
3.0f
);
P
.
v
.
x
=
1.0f
;
P
.
v
.
y
=
2.0f
;
P
.
v
.
z
=
3.0f
;
}