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08f33fe5c6daea5cede4c1a5ac891fd3bf975c31
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test
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tint
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expressions
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swizzle
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write
/
vec3
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u32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
struct
S
{
uvec3 v
;
};
S P
=
S
(
uvec3
(
0u
,
0u
,
0u
));
void
f
()
{
P
.
v
=
uvec3
(
1u
,
2u
,
3u
);
P
.
v
.
x
=
1u
;
P
.
v
.
y
=
2u
;
P
.
v
.
z
=
3u
;
}